Real Time Rendering

New Functionalities

Material Variants
Allows you to apply material variants to an object and also to browse variant for interactive reviews. It can also be store in a DMU Review allowing complex scenario where materials, colors and shapes can we switches all together.
Environment Selector
A new dedicated command available in the workbench allows you to change de default reflection map by choosing a new one in a thumbnail list.
Pre-computed Lightmaps
With this enhancement you can compute shadow maps (ambient occlusion and various shadows computed with ray tracing algorithms). Those shadow maps can be applied in real time onto the model or sub-part of the model thanks to a new type of Sticker called "shadow stickers".
 

Enhanced Functionality

Architecture & Design Materials
New advanced materials are available in the material user interface. They are more focused on Architecture & Design usage. They are classified by type (plastic, glass, metal,...) and comes with dedicated parameters easiest t tune. They can be visualized both in real time and ray tracing.
Environment Editor
Allows you to edit all the environment's parameters including textures from a single frame.
Light shadows on objects
Allows you to activate real time shadows onto the models with multiple lights and over advanced materials such as shaders providing highly realistic real time rendering
 

Resources & Content

Advanced Material library
A new library of materials is available. This library is filled with several CgFX shaders providing advanced and realistic material effects.